Initialize engine version: 5.4.0f3 (a6d8d714de6f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
    Vendor:   NVIDIA
    VRAM:     1928 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\steamworks_sdk_145\sdk\tools\ContentBuilder\content\lota\The legendary assassin kal_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\steamworks_sdk_145\sdk\tools\ContentBuilder\content\lota\The legendary assassin kal_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\steamworks_sdk_145\sdk\tools\ContentBuilder\content\lota\The legendary assassin kal_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\steamworks_sdk_145\sdk\tools\ContentBuilder\content\lota\The legendary assassin kal_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\steamworks_sdk_145\sdk\tools\ContentBuilder\content\lota\The legendary assassin kal_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\steamworks_sdk_145\sdk\tools\ContentBuilder\content\lota\The legendary assassin kal_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\steamworks_sdk_145\sdk\tools\ContentBuilder\content\lota\The legendary assassin kal_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\steamworks_sdk_145\sdk\tools\ContentBuilder\content\lota\The legendary assassin kal_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\steamworks_sdk_145\sdk\tools\ContentBuilder\content\lota\The legendary assassin kal_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\steamworks_sdk_145\sdk\tools\ContentBuilder\content\lota\The legendary assassin kal_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\steamworks_sdk_145\sdk\tools\ContentBuilder\content\lota\The legendary assassin kal_Data\Managed\ConditionalExpression.dll (this message is harmless)
Loading D:\steamworks_sdk_145\sdk\tools\ContentBuilder\content\lota\The legendary assassin kal_Data\Managed\ConditionalExpression.dll into Unity Child Domain
Platform assembly: D:\steamworks_sdk_145\sdk\tools\ContentBuilder\content\lota\The legendary assassin kal_Data\Managed\ES2.dll (this message is harmless)
Loading D:\steamworks_sdk_145\sdk\tools\ContentBuilder\content\lota\The legendary assassin kal_Data\Managed\ES2.dll into Unity Child Domain
Platform assembly: D:\steamworks_sdk_145\sdk\tools\ContentBuilder\content\lota\The legendary assassin kal_Data\Managed\MoodkieSecurity.dll (this message is harmless)
Loading D:\steamworks_sdk_145\sdk\tools\ContentBuilder\content\lota\The legendary assassin kal_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
Platform assembly: D:\steamworks_sdk_145\sdk\tools\ContentBuilder\content\lota\The legendary assassin kal_Data\Managed\PlayMaker.dll (this message is harmless)
Loading D:\steamworks_sdk_145\sdk\tools\ContentBuilder\content\lota\The legendary assassin kal_Data\Managed\PlayMaker.dll into Unity Child Domain
- Completed reload, in  0.047 seconds
Platform assembly: D:\steamworks_sdk_145\sdk\tools\ContentBuilder\content\lota\The legendary assassin kal_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\steamworks_sdk_145\sdk\tools\ContentBuilder\content\lota\The legendary assassin kal_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.840484 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: ca4 -> priority: 1 
  Thread -> id: 187c -> priority: 1 
LoadLevelAsync: Logo
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.404418 ms

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 1749.
Total: 0.530577 ms (FindLiveObjects: 0.051033 ms CreateObjectMapping: 0.083250 ms MarkObjects: 0.382323 ms  DeleteObjects: 0.013684 ms)

LoadLevel: Start cutscene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.360655 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1894.
Total: 1.693513 ms (FindLiveObjects: 0.063007 ms CreateObjectMapping: 0.059586 ms MarkObjects: 1.564931 ms  DeleteObjects: 0.005702 ms)

LoadLevel: Menu PC
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'EasyTouchSceneProxy') is missing!
 
(Filename:  Line: 1656)

A script behaviour (probably EasyTouchSceneProxy?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1713)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Shader 'Outlined/Silhouetted Bumped Diffuse': fallback shader 'Outlined/Silhouetted Diffuse' not found
WARNING: Shader Unsupported: 'Outlined/Silhouetted Bumped Diffuse' - Pass 'OUTLINE' has no vertex shader
UnloadTime: 1.827226 ms

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 5554.
Total: 9.886240 ms (FindLiveObjects: 0.188453 ms CreateObjectMapping: 0.202708 ms MarkObjects: 9.321736 ms  DeleteObjects: 0.172772 ms)

FSM not Preprocessed: PlayMaker Send Event Proxy : FSM
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadLevel: Chapters choose
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.619386 ms

Unloading 288 unused Assets to reduce memory usage. Loaded Objects now: 3238.
Total: 5.988879 ms (FindLiveObjects: 0.092943 ms CreateObjectMapping: 0.109764 ms MarkObjects: 2.929150 ms  DeleteObjects: 2.856449 ms)

FSM not Preprocessed: PlayMaker Send Event Proxy : FSM
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadLevel: Chapter1 select
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.605274 ms

Unloading 1253 unused Assets to reduce memory usage. Loaded Objects now: 2138.
Total: 3.352244 ms (FindLiveObjects: 0.098075 ms CreateObjectMapping: 0.105203 ms MarkObjects: 1.558944 ms  DeleteObjects: 1.589735 ms)

FSM not Preprocessed: PlayMaker Send Event Proxy : FSM
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadLevel: pLevel2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
Shader 'Outlined/Silhouetted Bumped Diffuse': fallback shader 'Outlined/Silhouetted Diffuse' not found
WARNING: Shader Unsupported: 'Outlined/Silhouetted Bumped Diffuse' - Pass 'OUTLINE' has no vertex shader
UnloadTime: 0.992729 ms
NullReferenceException: Object reference not set to an instance of an object
  at Assets.Scripts.Water.WaterPropertyBlockSetter.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 11102.
Total: 30.871552 ms (FindLiveObjects: 0.675124 ms CreateObjectMapping: 0.362081 ms MarkObjects: 29.273832 ms  DeleteObjects: 0.559657 ms)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "setting/Enemy soldier 01 prefab/1 enemy02 BASE (1)/enemy:TSMGWorldJoint/enemy:spine1_hiResSpine1/enemy:spine1_hiResSpine2/enemy:spine1_hiResSpine3/enemy:spine1_hiResSpine4/enemy:spine1_hiResSpine5/enemy:head1_neck/enemy:head1_head/radar"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "setting/Enemy soldier 01 prefab/1 enemy02 BASE (1)/enemy:TSMGWorldJoint/enemy:spine1_hiResSpine1/enemy:spine1_hiResSpine2/enemy:spine1_hiResSpine3/enemy:spine1_hiResSpine4/enemy:spine1_hiResSpine5/enemy:head1_neck/enemy:head1_head/radar bodies"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "setting/Enemy01 prefab (1)/1 enemy02 BASE (1)/enemy:TSMGWorldJoint/enemy:spine1_hiResSpine1/enemy:spine1_hiResSpine2/enemy:spine1_hiResSpine3/enemy:spine1_hiResSpine4/enemy:spine1_hiResSpine5/enemy:head1_neck/enemy:head1_head/radar"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "setting/Enemy01 prefab (1)/1 enemy02 BASE (1)/enemy:TSMGWorldJoint/enemy:spine1_hiResSpine1/enemy:spine1_hiResSpine2/enemy:spine1_hiResSpine3/enemy:spine1_hiResSpine4/enemy:spine1_hiResSpine5/enemy:head1_neck/enemy:head1_head/radar bodies"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "setting/Enemy01 prefab (2)/1 enemy02 BASE (1)/enemy:TSMGWorldJoint/enemy:spine1_hiResSpine1/enemy:spine1_hiResSpine2/enemy:spine1_hiResSpine3/enemy:spine1_hiResSpine4/enemy:spine1_hiResSpine5/enemy:head1_neck/enemy:head1_head/radar bodies"
 
(Filename:  Line: 0)

FSM not Preprocessed: PlayMaker Send Event Proxy : FSM
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadLevel: Chapters choose
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.336562 ms

Unloading 2977 unused Assets to reduce memory usage. Loaded Objects now: 3392.
Total: 20.257156 ms (FindLiveObjects: 0.234354 ms CreateObjectMapping: 0.414255 ms MarkObjects: 14.450744 ms  DeleteObjects: 5.156662 ms)

FSM not Preprocessed: PlayMaker Send Event Proxy : FSM
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadLevel: Menu PC
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'EasyTouchSceneProxy') is missing!
 
(Filename:  Line: 1656)

A script behaviour (probably EasyTouchSceneProxy?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1713)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.722166 ms

Unloading 146 unused Assets to reduce memory usage. Loaded Objects now: 5535.
Total: 9.894794 ms (FindLiveObjects: 0.200997 ms CreateObjectMapping: 0.161083 ms MarkObjects: 8.535992 ms  DeleteObjects: 0.996150 ms)

FSM not Preprocessed: PlayMaker Send Event Proxy : FSM
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

